![]() They fire in bursts, so the player should be aware if they are under fire to avoid being hammered by the constant stream of bullets. Along with the Hand Cannon-users, they are pretty common. Tommy Gun Wielders - Similar to the later advanced Leadhead Splicers, these Splicers arm themselves with a Tommy Gun, peppering the player with a hail of bullets.One should be wary when encountering one, as the ranged, accurate burst can quickly deteriorate the player's shield and health. However, their Carbines fire a quick, accurate three round burst, which can be problematic (and deadly) for the player, especially when met by multiples of them. ![]() Carbiner Wielders - Using the Carbine, these Splicers are a longer ranged opponent.They are rather common, and also fairly agile. They tend to pepper the player from a distance, and sometimes to outflank them. Unlike the other Revolvers of Rapture, the Hand Cannon fires slowly, but each shot is very powerful, which can be especially deadly given the lack of resources for the player. Hand Cannon Wielders - Arming themselves with the Hand Cannon, these Splicers are a force to be reckoned with.However, unlike their later kin who only use Pistols, Machine Guns, and Shotguns, these Splicers wield a larger variety of weapons: These Splicers arm themselves with firearms. ![]() jumping and hitting), acting more akin to the baton-using Soldiers of Columbia (dodge and hit and run), and are only male. However, unlike their future brethren, they are not as agile (i.e. Whether using pipes, clubs, giant pipe wrenches, or bats, these Splicers will charge at the player and deal a heavy blow. They wear padded leather vests with ammunition belts and leg guards on their shins. Much like the Thuggish Splicers of BioShock, these enemies are armed solely with a variety of melee weapons. Splicers encountered in Burial at Sea may seem similar to the Leadhead and Thuggish Splicers in BioShock in terms of armament and personality, but as far as attack strategy (aside from the special Frosty Splicers) they're far closer to the enemy combatants encountered in Columbia from BioShock Infinite. Some female Splicers hide their faces with heavy makeup or masks that are either domino-like or a facial prosthetic patch. Most of the male Splicers can be seen wearing wooden crates or crudely cut-out poster images of brands like Hop-Up Soda, Circus of Values, and Meal-Time Frozen Dinners, as masks. Being cut off from the rest of Rapture before the 1958 New Year's party, these Splicers lack the distinctive masquerade masks seen in earlier games, so they've made due by fashioning their own impromptu masks. Many are either firearm-wielding enemies, melee weapon-armed assailants, or a newly seen Splicer type: the Frosty Splicer. With their connection to Rapture's ADAM supply cut off, the Splicers grew more and more deranged. ![]() ![]() Rogue Splicers, many of them from Fontaine's gang, were locked away in Fontaine's Department Store after Andrew Ryan and the City Council seized and shut down most of Fontaine's businesses. Underneath the surface of Rapture's upper class areas, dangerous Splicers did already exist. Some of these Splicers can be seen in Market Street and High Street, such as the waiter assisting customers at Le Temps Perdu, and a man attracting the opposite sex with his spliced aesthetics. Many citizens who used Plasmids and Tonic enhancements for extended periods showed little visible sign of genetic or mental damage before the war, if they could afford the supply of ADAM they needed or surgical procedures to remove disfigurements. 5 Quotes from Burial at Sea - Episode 2 OnlyĮven before the ADAM shortages during the Rapture Civil War, Splicers became mentally and physically unstable due to degenerative effects of long-term ADAM use. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |